At 3rd level, you create a magical core that animates a golem of your design. This core serves as the heart of your construct and may be rebuilt or replaced as your craft evolves.
- You can create or rebuild your golem during a long rest.
- You can have only one active golem at a time unless a later feature states otherwise.
- Your golem acts on your initiative.
- You command your golem with a bonus action.
- If you do not issue it a command, the golem takes the Dodge action.
Medium construct
Armor Class 15
Hit Points 12 × your artificer level
Speed 30 ft.
STR 14 (+2) DEX 10 (+0) CON 14 (+2) INT 6 (−2) WIS 10 (+0) CHA 5 (−3)
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can’t speak
Traits
Construct Nature. The golem does not require air, food, drink, or sleep.
Actions
Slam. Melee Weapon Attack: your proficiency bonus + Strength modifier to hit, reach 5 ft., one target. Hit: 1d8 + Strength modifier bludgeoning damage.
Your golem is the foundation of the subclass. As you gain levels, you refine it through infusions, templates, and ultimately an awakened engine.